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Community involvement

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Sections within this page
  Raising awareness and vision
  Community perceptions
  ICT Champions
  Useful Documents    
 
Wired up Communities are not about the delivery of equipment and training. PC ownership and internet access are common, although less so among deprived communities and certain sections of the population. The outcome will be about participation and communication in and beyond the community, and between its members and groups, and the things that this leads to. The planned development of technology-based services can impact on all or any of the issues of an area. Participatory design of these services is the bottom line for community renewal through ICTs. WuCs offer that opportunity with a blank canvas to draw solutions to local problems.

Raising awareness and vision

Projects do not all start from the same place. Some will have grown from community-based activity, others will be ‘invented’ from regeneration policy, housing action policy or because a funding opportunity has arisen. ICT projects can derive from skills, educational, family, employment, access to services and other policies locally and nationally. Or someone thinks it’s a good idea.

The vision thing

The route map gives a general indication of the process, and shows that an envisioning process comes early in the project cycle. In the early stages, running the WuC online game is a useful exercise to envision the various partners, and suppliers and most importantly, local residents. By providing the vision of what the Wired up Community is setting out to achieve, the project is better placed to build partnerships by defining the services it will deliver locally.

This process should say:

Who the project is for

There has been little evidence of a selection criteria coming into play or the targeting of 'special needs' groups or the 'difficult to reach people' in the community. This was primarily on the basis of tight timescales to promote schemes and to sign up potential participants across a physical area rather than by any characteristics. However, some later work by the Alston project on equal opportunities to meet special needs was well regarded.

What is the ‘offer’

Prior to designing posters, leaflets and information booklets to market its activities and services locally, the project must be clear on its 'offer' of equipment and support services to the community right at the outset. This should be derived from:

  • Existing research into needs
  • By engaging with local people through the online game to start the planning process
  • By the terms under which the project is funded

Otherwise the impression can be given that it is in a state of flux or lacking direction by making ad-hoc decisions. If a decision has still to be taken (for example on 'charging policy for support services') it should be made clear that it is still under consideration before any public commitment is made.

For example, the use of 'free' in any context is particularly vulnerable to a range of interpretations. Although the PC and new printer are provided 'free of charge', a number of recipients will think that it should extend to consumables too - paper, ink cartridges. There is a similar issue with potential or actual charges for the ISP and technical support. Decision-making should ideally involve community representatives through the formal structures of the project, structures that may reflect the existing pattern of community consultation, or enhance or develop it.

Who will do it

Publicity for the project, the use of existing channels in the community and voluntary sector, and the holding of open events such as the online game will result in commitments from organisations and individuals. Some of these individuals will be recruited as project champions – in their own right or as already existing activists in the community. Not all champions will emerge at the beginning – and allowance should be made for turnover and new recruits.

When they will do it

Community involvement takes time, and project plans need to recognise this. Nevertheless, some people will want to get on straight away.

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Community perceptions

While there is a behind the scenes realisation that the new project requires a bit of time to become assimilated into local plans, the community itself is rather less patient. Fuelled by reports (or rumours) of a free computer or set top box and eager to get information, community activists will seek out 'inside' sources to tap - invariably members of the steering group and/or project staff. Left unchecked and without a proper marketing and publicity strategy in place, the project becomes subject to the vagaries of the community 'rumour mill' with a run of clarifications issued on a regular basis. This is specially true where previous consultative exercises have in the eyes of the community lead nowhere, or where local ‘political’ people see the project as a an area for focus of grievances.

It is therefore all the more important to get the marketing and publicity right - especially against a backdrop of some cynicism about the aims and merits of the WuC scheme.

Residents choose to participate on their own terms and they will accept the laid down strictures or find ways to work within them. 'What's the catch' and 'there's 'nothing for nothing' reactions usually means that the project initially finds it difficult to sell the benefits of participating in the project. Those who choose not to get involved become the 'most difficult to reach' people and this needs proactive attention from the project.

Some people might refuse to participate because they are fearful that their personal information may be passed on to the relevant government departments - for example, the local council tax office, or the Benefits Agency or HM Customs & Excise. From the outset, there may some degree of suspicion in community activist circles that because the project is funded by a government department, it is probably trying to 'spy' on people by monitoring web habits and/or data mining.

These scenarios underline the importance of employing community networkers in a community development role to deal with misinformation or misunderstandings and to be able to counter this with posters and leaflets clearly setting out the project's 'offer'. Beyond paid staff however, there is a critical role for project champions in working in and for the community.

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ICT Champions

The rationale behind selecting and engaging a pool of 30 to 50 local ICT champions from the community is that it provides them with a vision of what can be achieved with access to ICT. By running a focus group for the ICT champions, local people begin to see how a number of ICT projects or initiatives can impact on the community.

The pool of ICT champions is a valuable resource to the project, but only if they are properly engaged with the project in the early stages when the fledgling project is still trying to get rooted in the community.

The investment in working early with the project's ICT champions begins to yield results, but requires time and effort on running training, focus groups and discussions

However, the use of unpaid volunteers is risky if it reflects staffing shortages on the project because there is a lack of revenue funding in support of the capital grant. If the project fails to provide dedicated project staff time or funding to develop ideas and initiatives, this inexorably leads to 'unsupported' volunteers, who begin to drop away as their interest in the project goes into decline.

The pool of volunteers can dwindle to a core group prepared to persevere in the face of adversity - especially where they have come up with a number of ideas. Yet, ICT champions can defend the project when is in trouble or is poorly perceived by the community and this makes the investment of time, effort and resources with ICT champions so worthwhile.

A general rule of thumb in working on a community ICT project is that everything takes time with people and often much more that initially thought.

Champion roles

Here are some ideas:

  • circuit riders or troubleshooters
  • installers
  • running awareness days in  communities
  • running the online game in communities
  • actual first steps training but in the form of informal support
  • help desk staffing
  • local web masters or correspondents
  • as champions within community groups with a brief to show, teach
  • acting as demonstration points by having the PC available for the public to come and see, and even apply for one
  • supporting centres, sheltered homes etc. by regular visits
  • writing documentation
  • organising small business events
  • helping with technical development strategy
  • seeking out the hard to reach people
  • assisting in documenting the current ICT facilities and developing this in to an online map
  • and of course working within local people to come up with projects services and content.

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Useful Documents

Communities and ICT (zipped 34kb) is a PowerPoint presentation aimed at local authority managers that challenges the assumptions and provides a useful starting point with its helpful notes.

A workshop report (PDF, zipped 64kb) covers the process and outcomes of a two evening start-up session with WuC champions, many of whom were already active in their communities and the regeneration agenda. Another report on champions workshop (PDF, zipped 70kb) covers a session for new champions in a rural area.

Your contribution (RTF, zipped 32kb) is a handbill setting out what is required from champions/volunteers

Volunteer policy (Word, zipped 21kb) and ICT champions policy (PDF, zipped 100kb) both are actual examples of policy statements.

Examples of outreach activity and community participation (Word, zipped 6kb) gives specific examples drawn from the pilot WuCs.

Champions procedures is a list of topics discussed when setting up a champion system in one project.

Conference champions workshop (PDF, zipped 22kb) is the output from a Wired up Communities conference that provides a SWOT analysis of issues then concerning champions who were attending the conference.

Involvement and engagement by people and the community in wired up communities projects is a summary of discussions at a focus group workshop run with the WuC projects.


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