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The Wired Up Communities game: facilitator notes

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Sections within this page
  Introduction
  Summary
  Preparation
  Purpose of the game  
  The Cards  
  Using  props to prepare the plan  
  Debrief    
  Discussion    
  Templates for scenario flip charts    
 

Introduction

These are briefing notes for a facilitator using the game to help illustrate or plan the process for creating a Wired Up Community (WuC).

Further details of similar games are at www.makingthenetwork.org/pgame. These notes and the cards are provided for non-commercial use by communities seeking to develop online communities. They should not be used as the basis of further development without permission. If you use them, please let us know how it worked.

© Makingthenetwork. David Wilcox (david@makingthenetwork.org) Drew Mackie (drew@makingthenetwork.org)

These notes provide, first, a summary of the process of playing the game, and then a more detailed description.
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Summary

1    Make sure you have the right props and appropriate room layout - see preparation below. Develop a timetable based on notes below – say:

  • 15 minutes intro (2,3,4)
  • 20 minutes for a) scenarios invention and presentations or b) SWOT for the area (4, 5)
  • At least 30 minutes to prioritise the cards (6)
  • 5-15 minutes to present solutions back to groups (7)
  • At least 15 minutes discussion and follow through (8)

2    Explain to participants the purpose of the game.

3    Introduce the cards as the main prop, explaining what is shown on each one, and how they are used. 

Ask people to consider what problems they have in their community, and what opportunities. If there is time, this can be a complete SWOT analysis.

   Give groups their props: a set of cards and the priorities flip chart sheet, plus Blutack and sticky notes. Ask them to prepare a plan: budget 12 points New ideas can be added by writing out sticky notes. Budget points for these must be agreed with the facilitator.

5    After at least 30 minutes one member of each group presents back to everyone.

6    Debrief and discussion. Explain that the card game is part of a longer process, and that participants will now brainstorm problems and current assets before using the chosen cards tailored to their situation.
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The session in more detail

Preparation

The facilitator will need:

  • A priorities sheet, drawn on flip chart paper, for each of the groups who will be playing the game. See the sheet below including its two diagrams and main timescale/priority matrix.
  • A set of cards for each group
  • Blutack for each group so that they can fix the cards to the sheet
  • Sticky  notes so that they can add further ideas.
  • A diagram showing the game as part of a process (amend from diagram below)
  • The room laid out so that participants can easily move their chairs to form groups of seven or eight. It may be easiest to start with that configuration.

We have provided a set of cards, and also additional project ideas which will eventually be the basis for a revised set of cards. Meanwhile use the list of ideas to add to the set of cards, with sticky notes..
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Purpose of the game

Explain that the game can be used at the start of an initiative, or part of the way through development to help create a clearer shared vision. The main feature of the game is a set of ideas cards to help develop the vision. The cards and other props are deliberately simple and non-technical so that those who have no computer or Internet skills can join in discussion. "This isn't rocket science".  We use the cards and other props to develop plans to address local issues and opportunities.
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The cards

Introduce the cards as the main prop, explaining that each one contains

  • A title and description of a project or activity that a WuC and/or local people might undertake. The focus is on community content, because we are simulating WuC development where equipment etc. is in place.
  • A simple graphic so that the group can easily distinguish cards
  • An indication of the skills, equipment and other resources needed if that card is chosen.
  • A resource number 1-3 that gives a rough indication of 'cost' of the project. This is introduced to force choices, because groups will have a budget of 12 points.

The cards will be used to address issues raised in the scenarios. Groups can also develop their own ideas using sticky  notes. They can assign their own budget points to these, but should confirm the level with the facilitator.

a)     The scenario

As the game is being played 'for real' ask participants to describe what is good about the area, and what needs improvement. What are the social, economic, environmental problems and opportunities, and who are the key interests. This can be done

in plenary session or in groups if there are a larger number. The results are marked on the left hand scenario flip chart as a bar diagram.
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Using  props to prepare the plan

Give groups their props: a set of cards and the priorities sheet, plus Blutack and sticky notes. They have at least 30 minutes to prepare a plan to meet the challenges, and then fill in the right hand diagram showing how things will have improved.

In doing that they have a budget of 12 points. They can add their own ideas on sticky notes, and assign points to them. (If this budget is likely to be inadequate because of the particularly mix of cards you are playing with, try 15 points. The main purpose of the budget is to force choices.)

After 30 minutes or more groups present their solutions for the real scenario.
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Debrief

Explain that the card game is part of a longer process. The nature of a start up process is described elsewhere on the site.

Note that

  • before the game is played, there should be an audit of what is happening locally, and contacts made with key interests
  • after the game there should be follow through to develop ideas in more detail

The follow through would include:

  • A review of the resource requirements on the cards
  • Champions and support teams for each of the projects
  • Discussions - perhaps a workshop - with resource agencies
  • Detailed project development and production or review of the business plan
  • Bidding for or allocation of resources

If possible, amend the diagram above to relate to the current WuC situation.
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Discussion

After the run of the game, consider:

  • What main issues emerged in group discussions?
  • Were the cards appropriate?

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Templates for scenario flip charts

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